T.I.M.E. Stories
I picked this up because my time travel fetish is insatiable. Something I super love about the way TIME Stories is set up is that the insert is built to save your game mid-game and pick it up later.
I want to play it soon but now I’m worried: just how long is a typical adventure? Ideally I’d like to get through a game in a single 3-hour-or-so sitting. Is that gonna happen or should I plan on multiple evenings of grinding it out?
I’m also skeptical that I can save the game w/o inadvertently revealing stuff or spilling the cards or whatever. Since I’m being a good boy and leaving the sealed deck SEALED until we sit down to play, maybe I’m assuming the cards reveal too much. Dunno.
Time is really dependent on how well you do. We messed up a lot, and it took us two nights. You don’t need to use the save mechanism, if you stop between runs, though.
No? You just call it a failure and start over?
I thought there were persistent game-state things that mattered. Gear or whatever. Don’t spoil it wit your answer! 🙂
We did it in about 3.5 hours, but Keith is right. The ‘save game’ tech is good. The game is fun.
Steve Hickey Okay so do-able in an evening if you’re smarter than Keith. Got it.
Love it
Low bar!
Adding to the data. We ran through the first mission in right around 3 hours. That was with 2 of us. I imagine it could fluctuate depending on the number of people. More time for debating, but potentially less time for making more optimal decisions from the hivemind.
I feel like the second mission (Marcy Files) took around the same. We played a couple hours with 4 people, but we had to call it a night. Then we came back with 3 of us (4th wasn’t likely to make it any time soon) and finished it in another hour or so probably.
p.s. I absolutely love, love, love the game. I can’t wait to get the third mission, but my local game store still doesn’t have a street date for it yet.