Squeezing in one last go at Ora et Labora before heading off to even more gaming.
Might be my favorite game to play with my wife. And yeah, she beats the pants off me every time.
Squeezing in one last go at Ora et Labora before heading off to even more gaming.
Might be my favorite game to play with my wife. And yeah, she beats the pants off me every time.
This weekend my wife is going to beat us at playing Martians.
Is this filed under Gaming Update or Marriage Advice?
Asking for a friend.
Such a good game. My favourite Rosenberg after Le Havre
jeff fearnow Oh I wish I could laugh it off as me letting her win. But…no. She’s a finely tuned killing machine when it comes to engine building games.
Pants off. Oh, it’s THAT kind of game …
Amy Davison only for the winner!
This game has a moving gear too? Must be what all the cool games are doing now. It does make the board look cooler.
Rondel!
Mmh not really a usual rondel, the dials are the important part.
/thinks about Rosenberg dials for 10 minutes
Jeez that man is a genius. Or at least very very skilled.
Did he also do Glass Road? That game and Tzolkin are the only ones with moving board bits that I know of.
He did. He also put dials the 2 players Le Havre spinoff (where the buildings are on the dial!)
So what is it about the dials that make him so brilliant? I have never played any of his games.
Way easier to explain with components. Anyway! You have a circle split into wedges. Resource markers are on the wedges. And there is one or two dials.
Then, different mechanics set in depending on the game. For example: When you collect, you move the marker until it hits the dial and get as many resources as the number of wedges the resouce marker moved. Every turn the dials move 1, effectively increasing stockpiles by all resources on the dial by 1.
Or: glass road: you have the brick dial and the glass dial, and they both have 2 hands, fixed. markers for resources sit spinward on the dial, for finished product sit widdershins. when you collect things from the board, you move the resouce markers away from the dial. If all resources on a dial are far from the dial, the dial spins. Doing so consumes resources (they are closer to the main hand) and produces glass/bricks(they get away from the main hand). The other hand is a limiter: it limits stockpiling and stops moving if it would bump into markers.
The tricky bit in Glass Road is that if the dials can move, they move. So If you have enough resources, you have to produce.