Well…the rule book not only isn’t the greatest to learn from, it leaves some stuff out. Get the FAQ.

I can absolutely see that it’s a game you can improve at with practice. Knowing what’s possible in the Divine Inspiration deck, seeing and building toward good Power synergies, but most especially not leaving easy victory points on the table for opponents.

The toughest thing I learned last night was not to leave easy pickings on the field if you can possibly avoid it. I had the poor fortune to be stuck next to the guy with the high-speed murder squad (five warriors being driven around by the Scarab, which gives +2 move and +2 fight). There was literally nowhere on the map I could hide. Terrifying. Put someone in a temple? Fuck you, here comes the murder squad. Now I’m giving him a VP for killing me and for taking the temple. Terrible. 

The fact you can pick up the scarab on the first turn (start with a level 2 Red pyramid; level up the pyramid and then buy the scarab) feels…mmmm not quite broken but very, very strong. Very strong first play; I don’t see an equivalent in the other colors. If you can also pick up the +1 fight on all attacks? Gravy.