I like the new dice, but the I’m not a big fan of the new competative goals.

I have found that the balance between the difficulty of the conditions and rewards for the goals are not well balanced against the rest of the game. What I mean is that in order for the new goals to be accomplished you have to devout some amount of resources to them in order to acquire them before someone else. The problem is that the resources you need to devote is usually better spent acquiring points through the other existing mechanisms in the game. In the games where players were actively trying to achieve any of the goals, they never won.

This produces an undersirably side effect. Since players are not actively trying to achieve goals, the goals are usually accomplished by accident. This means point totals can be very swingy. 

Maybe they are better than the experiences then what I have seen (I’ve not actually exhustively played through them), but I’ve stopped playing wiht them. Absolutely love the dice and the new tiles, just I’ve left the optional goals out of recent plays.