I’ve only played once and as the Imperials. It was a sound victory by turn 6 or 7. So much so that it felt kinda unbalanced. I’d like to play it again though to see if it was more of a fluke win then design. To me it does seem at least more straight forward for the Imperials to move forward and expand across the galaxy. You don’t really seem to even need to work that hard towards completing projects if you can just keep shutting the rebels down.
The rebels on the other hand need to push forward with projects to shrink the time scale and dodge the Imperials the whole time. Which based on the Imperial rate of expansion seemed really hard. By round 6 we more then half the board covered or probed.
It was a fun game though and I think covered the theme of Star Wars pretty well.