If I had a real beef with COIN, it would be that each move is written in this hyper dense and conditional way. Like the basic idea of an action is, say, add some stuff to the map. But the move is actually written “if you have support in the space, for every two green cubes add a yellow cube, but if you have a fort there you can also add x, but if you already have three x, instead you can change one of them into a fort, but if you have a fort and a leader then instead you get y.” That’s a huge drag until you internalize it.

Honestly I think they could IKEA-ize the rules, you know? Visually represent what’s going on and it all gets a lot easier. But it’s a wargame and the rules need to carry a certain level of precision.