You know what the game reminds me a lot of? Magic Realm. It’s a whole school of design that I think is probably going to be a niche thing forever. It’s also kind of like how Paradox approaches its big sandbox videogames: there’s so much emergent complexity and so much simulational freedom that really interesting…I dunno, narrative is probably as good a word as any…that really interesting narrative is the end product.
I’m sure there are hardass HF supernerds who play competitively but that’s gotta be a dozen plays into it.