Hmmm how to executive summary a 35 minute stream of consciousness spiel that ranged all over.

I think the non-poetic bullet points would be

1) legacy bits that enhance the game experience rather than being the game experience.

2) alot of time spent trying to wrap thoughts around how a box that full of fiddly bits could also be an elegant design.

3) An ultimate conclusion that the adminstrative overhead both increases in volume and becomes less meaningful in impact as you increase player count.