Ralph Mazza Oh, that’s something else that would add a lot of punch to the game: cliffhangers. I’m not sure how you would make cliffhangers interesting in a boardgame, but if the game could build a bunch of tension and then pause it, giving everyone a chance to relax and get back into it, then start fresh on the big dramatic conclusion… that would be really exciting.

I suspect I want to drift the game so much that it just becomes a full-on RPG, though.