This is part 4 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 4 of 9)
Author: Paul Beakley
Actual Play: a|state (part 3 of 9)
This is part 3 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 3 of 9)
Part 2 dropped
This is part 2 of 9. I'll post another every few days so you have time to catch up.If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific… Continue reading Part 2 dropped
Actual Play: a|state (part 2 of 9)
This is part 2 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 2 of 9)
Actual Play: a|state (part 1 of 9)
I produce a lot of content almost every day at the Indie Game Reading Club Slack. This is a collection of my actual play reports from our big a|state campaign I ran earlier in the year. I've already written a deep dive of the game -- my favorite FitD based game so far in fact… Continue reading Actual Play: a|state (part 1 of 9)