This is it, our grand finale. Thank you for reading! If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific campaign, learned a lot about not only a|state… Continue reading Actual Play: a|state (part 9 of 9)
Author: Paul Beakley
Actual Play: a|state (part 8 of 9)
Almost there! It'll become apparent that what I thought was going to be another long stretch of this campaign ended up with our game wrapping up pretty quick after this. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack… Continue reading Actual Play: a|state (part 8 of 9)
Actual Play: a|state (part 7 of 9)
This is a big one, perhaps the pivot of our entire campaign. Enjoy! If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific campaign, learned a lot about… Continue reading Actual Play: a|state (part 7 of 9)
Actual Play: a|state (part 6 of 9)
Still going! This is part 6 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of… Continue reading Actual Play: a|state (part 6 of 9)
Actual Play: a|state (part 5 of 9)
This is part 5 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 5 of 9)