My very good friend Kit hooked me up with a copy of Fog of Love, a two-player board game about romance. It's not a game for romance! It's not for couples looking to spice up their relationship. It's way more interesting than that. And it's gotten me thinking about how narrow gaming often is. First,… Continue reading Fog of Love: Romance as Game, Games as Romance
Author: Paul Beakley
The Haunted Green: A free playset for The Warren
Urban Shadows: Unkept Promises and Promises Never Made
I’ve been running Urban Shadows for a while now, seven sessions to be exact, and our session last night was so aggravating that I’m having trouble writing about it. I’ve run a campaign of it in the past, I’ve run several one-shots of it at various conventions, but I’m left wondering if maybe I’m just… Continue reading Urban Shadows: Unkept Promises and Promises Never Made
A very short post about lone wolves
My buddy Jay and I were speculating (well, dishing, complaining, bemoaning) on the Slack today about what it is that leads a player to be a lone wolf at the table. I'm not even sure this is an "indie" or storygame topic so much as a fact of life at many tables. Without even a… Continue reading A very short post about lone wolves
Heroes of Land, Air and Sea, second go
In lieu of a roleplaying night (I just wrapped up a ton of make believe at NewMexicon), we played out first for player game of HLAS last night. I still dig it quite a lot, but it's apparent that it's the kind of game that improves with expertise and punishes those without it. We played… Continue reading Heroes of Land, Air and Sea, second go