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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • A Decade of Indie Roleplaying: 2010

    The twenty-teens brought a torrent of new small-press, independently created roleplaying games to us. The Forge had come to an end, the diaspora sent seedlings far and wide, Google Plus...

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  • Raise a Flag

    The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff...

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  • Inside You There Are Six Wolves

    Movie critic Roger Ebert once famously said, “It’s not what a movie is about, it’s how it is about it.” The same thing applies to games. It’s why systems, among...

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  • Invisible Sun, Session 2: A Motivation Sandbox

    We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things...

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  • Prep never survives contact with the players

    This is one in a series I’ve been doing about Invisible Sun from Monte Cook Games. Click here to see everything I’ve written about the game up to now. Last...

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