If you could win unlimited wealth and freedom and all you had to do was murder some strangers, would you? What if you grew close to those strangers through days of adversity and teamwork? Would you fight against the injustice of this sadistic game, or stab your new friends in the back? What if their… Continue reading Deathmatch Island: The Deep Dive
Author: Paul Beakley
Review and AP: God’s Gonna Cut You Down
Posted on May 12, 2024 by Paul Beakley I’ve been slowly working through a big stack of really great looking little zine-sized games that all arrived at once. Finally got to play my buddy Keith Stetson’s God’s Gonna Cut You Down, a solo journaling game about the inevitability of misery in the old west. I’ve come… Continue reading Review and AP: God’s Gonna Cut You Down
Review and AP: God’s Gonna Cut You Down
I've been slowly working through a big stack of really great looking little zine-sized games that all arrived at once. Finally got to play my buddy Keith Stetson’s God’s Gonna Cut You Down, a solo journaling game about the inevitability of misery in the old west. I’ve come to really enjoy solo games like this,… Continue reading Review and AP: God’s Gonna Cut You Down
Stonetop AP Session 10: Thrall
This is part 10 of our 10-part text AP of Stonetop. We posted part 9 a couple weeks ago, and if you want to start from the beginning here’s part 1. If you want to see what all the fuss is about, here’s the deep dive on Stonetop I posted a few weeks ago. Enjoy: it's our grand finale! It had been another long,… Continue reading Stonetop AP Session 10: Thrall
Apocalypse Keys: the Deep Dive
Every game makes you a promise: the game will be about this thing and will support you this way. Some games wisely under-promise and over-deliver. That’s just good life advice. But under-promising is hard to do when you need to generate excitement for your game, otherwise people won’t buy and, hopefully, play it. So we… Continue reading Apocalypse Keys: the Deep Dive