A Decade of Indie Roleplaying: 2014

Off to the races again in my ongoing review of my most impactful small-press games of the twenty-teens. The year 2014 was the Year of the Trindie for me. That is, trad games (conventional GM/player authority split, capability-driven play) with heavy indie influence (classes focused on characterization as much as capability, new ways to handle… Continue reading A Decade of Indie Roleplaying: 2014

Invisible Sun: A Wrap-up

In the final weeks of Google Plus, a very generous patron backed the Kickstarter for Invisible Sun’s reprint for me. I promised I’d do a deep dive of the game, and the result has been my very deepest dive. Everything I've written about Invisible Sun is tagged here. This is my final post (available in… Continue reading Invisible Sun: A Wrap-up

A Decade of Indie Roleplaying: 2013

Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I've focused on so far: 2010 was Apocalypse World, 2011 was Burning Wheel Gold, 2012 was Monsterhearts. All huge games. But 2013 brought one of my all-time favorites, which I continue to play today.… Continue reading A Decade of Indie Roleplaying: 2013

OrcCon 2020

Los Angeles, February 2020: we've tracked the replicants to a hotel near the spaceport. It appears they're engaging in some sort of imaginary rituals, or maybe rituals of imagination. It's like they're creating ... memories? Very special. My buddy and podcast rock star MadJay Brown and I were invited as special guests to OrcCon 2020.… Continue reading OrcCon 2020