My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my first successful run at playing a tabletop RPG online. I learned a lot about online play, and I’m looking forward to the next online experience.… Continue reading Impulse Drive: That’s a Wrap!
Author: Paul Beakley
In It For the Long Haul
One thing this pandemic year is teaching me is the pleasure and necessity of longer-term play. Because the quality of roleplaying has, in my experience, been diminished – playing via video is both lo-fi and exhausting – I try to make up for it with quantity. We’re several months into an Impulse Drive campaign with… Continue reading In It For the Long Haul
Divine Favor (a BW Scenario/Campaign)
Running up to Dreamation 2016, I fell deep, deep down a research hole. I wanted to do an elaborate Burning Wheel scenario for the con, and gosh did I overshoot. It was, well...it was too elaborate for a four hour slot. And I had to spend a lot of time teaching folks how to play… Continue reading Divine Favor (a BW Scenario/Campaign)
Mini Reviews for July 2020: Shinobigami, Hit The Streets, After The War
I’m going to experiment with something new here: short reviews of things I’ve been reading, once a month. I’m not done with my deep dives! But this will get more information out there about the staggering array of indie titles. It’s also a chance for you to vote on the title you’d most like me… Continue reading Mini Reviews for July 2020: Shinobigami, Hit The Streets, After The War
On-Ramps for Indie Hatchlings
A cold hard fact from the Indie Game Reading Club: you can explore and play ttrpgs without ever mentioning, buying, reading, or playing the most popular game. Our hobby is so much more interesting and diverse than D&D. My list of on-ramps for the indie-curious: Fiasco (new card-driven version or OG): use prompts to sketch… Continue reading On-Ramps for Indie Hatchlings