Zinequest: Lifted (and I’m doing a hackbook)

My Diceology buddy MadJay Brown is running a Zinequest project for the next couple-or-so weeks: a superhero setting he calls Lifted: Vault 01. It's pretty rad! The zine will be the setting notes, plus notes on how to run it in Champions Now!, Forge co-founder Ron Edwards' take on the old Champions RPG and how… Continue reading Zinequest: Lifted (and I’m doing a hackbook)

Burning Wheel: Back In The Saddle

I’ve been running a Burning Wheel game for the first time in years, and was reminded that swaths of the indie world might not know about this seminal work. I've written about it a ton, but here's a one-stop overview. (The) Burning Wheel Okay yes, formally it has a "The" in the beginning. Absurdly underpriced… Continue reading Burning Wheel: Back In The Saddle

Blast from the Past: Dragon Storm

I've been clearing out some old boxes in my garage that have been left unopened for, well...decades, now. And I was reminded that Dragon Storm exists. Dragon Storm is a roleplaying game by Susan Van Camp and Mark Harmon (who passed in 2012) and published in a collectible card game format. I picked up one… Continue reading Blast from the Past: Dragon Storm

Worldbuilding and Built Worlds

Part 4 of ? in the Cultivating a Storytelling Mindset series My home group has been playing UFO Press' Shattered City the past several months. It’s a setting-intensive game where the collaborative world-building is a major selling point of the exercise. It’s not exactly in the same vein as Microscope or The Quiet Year: everyone… Continue reading Worldbuilding and Built Worlds

Deciding What To Care About

Part 3 of ? in the Cultivating a Storytelling Mindset series The hardest thing I ever ask of a player is to decide what they're going to care about. Some games tell you what to care about, right? You’re dungeon delvers, so you’re supposed to care about the treasure. Advancement is a strongly implied goal… Continue reading Deciding What To Care About