There’s a new game shop in town, just opened yesterday. It took over a space that had also been a much beloved local game store for, like, two decades (after moving into the space from one much closer to our university). I dropped in today to check it out, feel out the new management, see… Continue reading FLGS
Author: Paul Beakley
The Usual Suspects
Something that occurred to me just this year: having an encyclopedic knowledge of RPGs hasn’t actually made me happier. In fact it’s probably made me less happy participating in my hobby, because I don’t share the same assumptions as the players with whom I spend most of my time. It’s given me all the tools… Continue reading The Usual Suspects
Tales of Xadia and the Limits of Canon
We played four sessions of Tales of Xadia over the past couple months. Tales is the first complete and self-contained game to come out of Cortex Prime, the third generation of the Cortex ruleset by Cam Banks. My personal experience with long-form Cortex play was a rough start with Serenity way back in the day,… Continue reading Tales of Xadia and the Limits of Canon
Furniture Store Lore
Sometimes I find myself in the mood to peruse a lore*-heavy game rather than work my way through a book-book. Ugh, fiction/non-fiction, so much work! I want a short, easy imaginative jaunt just long enough for a bathroom break. Or I’m between campaigns and I’m hoping for inspiration. (*Lore for the purposes of what I’m… Continue reading Furniture Store Lore
Interview on +1 Forward
Rach Shelkey and Rich Rogers interviewed me again for their excellent podcast, +1 Forward. It's always a pleasure being on their show! This episode was interesting and a little technical, about the problems and opportunities to scale campaign play throughout a PbtA game. It's a tricky problem, because there typically aren't any GM-side adjustments you… Continue reading Interview on +1 Forward