This is a continuation from the previous entry of my Starforged-inspired fiction project, which I posted last week. As such I don't think of it as a new "chapter" and didn't trigger any start of chapter stuff. If you want to catch up from the beginning, the setup is here. Mechanical notes are in the… Continue reading Echo Sedano 2
Author: Paul Beakley
Echo Sedano: Prologue
This is the first fiction out of the Starforged game I wrote about last week. I cover my setup there. It's an experiment! Maybe you're not in for fiction, and that's fine. I've also embedded discussion of the game mechanics that led me to write what I did, which you may find interesting or helpful… Continue reading Echo Sedano: Prologue
Starforged: Echo Sedano
I fiddled a bit with Shawn Tomkin's Ironsworn when it came out a few years ago. Skeptical about the solitaire play concept, I discovered that, yeah, it works! He's made a ton of innovations to the PbtA framework to support it, and it's not for everyone, but yeah. Mechanically and creatively, you can absolutely do… Continue reading Starforged: Echo Sedano
Deep Dive: A|STATE
We’re deep into a campaign of Handiwork Games’ second edition of a|state here with no signs of stopping. I was just about to leave Forged in the Dark games behind but a|state convinced me to stick around awhile long. Let’s dig into how a|state redeemed FitD for me. a|state is available in PDF from DriveThruRPG… Continue reading Deep Dive: A|STATE
Hammers In The Night: FitD 101
I’ve been elbow-deep into Forged in the Dark games here for the past several months. I ran Court of Blades for the IGRC online convention in December, and now I’m several sessions into the excellent second edition of a|state from Handiwork Games. Right now I think it’s best in class on many fronts, the current… Continue reading Hammers In The Night: FitD 101