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The Indie Game Reading Club

The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

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Month: September 2016

Day 12: Best story about waiting for players in a GMless game to finally get to the point in a scene they’ve called for but obviously had no idea why they wanted it in the first place?

September 12, 2016August 28, 2020 Paul Beakley15 Comments

#INDIEGAMEaDAY2016

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Day 11: Best unwanted outcome from procedural uncertainty?

September 11, 2016August 28, 2020 Paul Beakley10 Comments

#INDIEGAMEaDAY2016

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Day 10: When did you most recently refuse to play a trad game because the central facilitation role was granted too much creative authority?

September 10, 2016August 28, 2020 Paul Beakley20 Comments

#INDIEGAMEaDAY2016

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I misread a common old indiegame phrase …

September 9, 2016July 3, 2020 Paul BeakleyLeave a comment

I misread a common old indiegame phrase in another thread and have been thinking about the fruit-filled void all...

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Day 9: When was the last time an indie game made you feel guilty about your race, gender, or sexual identity? Were you more or less woke after you played it?

September 9, 2016August 28, 2020 Paul Beakley15 Comments

#INDIEGAMEaDAY2016

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